How common was video game piracy in the 90s?
This is during the era when the N64, PS1, SNES, Dreamcast or Sega Genesis were popular. Games back then were released physically via disc or cartridge, meaning distributors or publishers would've implemented anti-piracy (like Lenslok) measures onto physical copies but some knew how to tamper with anti-piracy if they have a computer using other sources of capturing data (floppy disks).
Also, games at the time were 'simple' to torrent but with a catch (dial up was still a thing at the time meaning downloads could take a while if you have a PC). Discs were more straight forward than "torrenting" cartridges (unless you have connections with the manufacturer on smuggling circuit boards). Like with movies, games that came on discs were "torrented" through CDs by using a PC.
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Sarah Brown
in reply to SilentStriker • •@SilentStriker I was one of the Gen X “computer babies”
About 95% of the stuff I had was pirated throughout the 80s and 90s.
It was common as hell.
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Davel23
in reply to Sarah Brown • • •elfpie
in reply to Sarah Brown • • •Jeena
in reply to SilentStriker • • •As a child in the 90ies I did not know you could buy games, the only way I knew was to copy it from a friend.
Later my cousin traveled to Poland where he bought pirated floppy disks, this is how I realized that you could somehow pay to get access to many new games.
Tolookah
in reply to Jeena • • •AnchoriteMagus
in reply to SilentStriker • • •kbal
in reply to SilentStriker • • •JohnnyCanuck
in reply to kbal • • •Shadow
in reply to SilentStriker • • •For pc, very. I spent hours downloading rips of games off a BBS. One of the few games I bought was duke nukem 3d and that's just because I wanted the build level editor that I couldn't find a download of.
For consoles, less so. I had a pirated "100 in 1" nes cart of from China but all the games were crap. Cartridge copying wasn't a thing.
I vaguely remember a n64 device that could load cartridge images off a zip drive or something. Nobody had one though.
Piracy became bigger again when the ps1 mod chip came out and we had brand new cd burners. Dreamcast too.
14th_cylon
in reply to SilentStriker • • •quite common. i vividly remember friend doing careful calculations whether to buy double or quatro speed cd rom burner and whether he will be able to make up for that big price difference with a number of cds he can burn and distribute among his friends...
before that when it was floppy disks, it was even simpler, because any floppy mechanic was able to both read and write. some of them had some clever anti piracy features though, like asking you "what is the fifth word on page 27 of the manual?" 😆
that is for pc, i have no idea about consoles.
zabadoh
in reply to SilentStriker • • •Those were the days!
NES and SNES games fit on a 3.5" floppy disk, and there were piratey disk drive peripherals that you could insert into the cartridge slots on those systems. The peripheral had a cartridge slot on top, so you inserted the cartridge, copied the game to floppy, or floppies, and gave those to your friends, as they gave you their copies. You could rent game cartridges from video stores.
PS1 games you just installed a modchip and then you could play CD-R copies of game disks
PS2 they had the flip top cases, and "magic disc" that was a special disk printed with the "official authentication code" but then ran a program to stop the drive, allowing you to lift up the lid, then press a button to load whatever game was on the CD-R/DVD-R copy.
For PC Games there was the mighty GameCopyWorld that allowed you to patch games to bypass CD/DVD disc checks. If you had the right tools, you could make your own virtual CD, bypassing the risk of viruses from rando downloading.
Even before that, people could write fully working games by hand, and sharewa
... Show more...Those were the days!
NES and SNES games fit on a 3.5" floppy disk, and there were piratey disk drive peripherals that you could insert into the cartridge slots on those systems. The peripheral had a cartridge slot on top, so you inserted the cartridge, copied the game to floppy, or floppies, and gave those to your friends, as they gave you their copies. You could rent game cartridges from video stores.
PS1 games you just installed a modchip and then you could play CD-R copies of game disks
PS2 they had the flip top cases, and "magic disc" that was a special disk printed with the "official authentication code" but then ran a program to stop the drive, allowing you to lift up the lid, then press a button to load whatever game was on the CD-R/DVD-R copy.
For PC Games there was the mighty GameCopyWorld that allowed you to patch games to bypass CD/DVD disc checks. If you had the right tools, you could make your own virtual CD, bypassing the risk of viruses from rando downloading.
Even before that, people could write fully working games by hand, and shareware was fully functional before it all became crippleware or nagware.
These days, you can't play tic-tac-toe without the game connecting to a server, and forcing you to log in after watching 30 minutes of ads, and that's after you've paid your monthly subscription fee.
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DdCno1
in reply to zabadoh • • •GameCopyWorld is still around today and still being updated. Looks the same as it did decades ago.
My go-to method was to create a disc image of games from the local library and then use either DaemonTools' copy protection emulation feature or a crack from that site. They had and still have a really good selection of the latest titles (nothing 18+ though, the equivalent of the American M-rating), although it's almost entirely console games now due to mandatory online activation with most PC games.
zabadoh
in reply to DdCno1 • • •DdCno1
in reply to zabadoh • • •hendrik
in reply to SilentStriker • • •To give some perspective: BitTorrent was released in 2001. So in the 90s, you'd be looking at some precursor to that. And the first CD recorder to cost less than $1000 was sold in 1995. Before that, they'd cost something like a car.
We definitely shared and copied a lot of floppy disks back then. And music on tapes.
007Ace
in reply to hendrik • • •When I started, I was downloading mp3s and recording them on to cassettes. Use what you have.
As for console games, there were DOS based SNES NES and geneses emulators for those who didn't have the hardware.
Pj64 was emulating Nintendo64 titles while the console was still releasing titles.
Napster, limewire bearshare, winmx DC++ were all around before bit torrent was used for downloads.
Hooked up the family computer to the tv using a video card with s video output and impressed the whole family!
DdCno1
in reply to 007Ace • • •I think the first time I tried N64 emulation must have been in late 2002. There were indeed still games released for this system at the time, although not many. Tony Hawk's Pro Skater 3 (ported to the console in 2002) was one of the last big games for it. Fun fact: The PC version at lowest settings looks almost identical to the N64 port.
Early N64 emulation was spotty, but the fact that it worked at all absolutely blew my mind, especially since I was just in the process of switching from N64 to PC as my main gaming platform. Super Mario 64 was one of the first titles to be properly playable with next to no issues, but outside of that game, it was a bit of a gamble and remained so for years. Performance could vary wildly, glitches were very common (some titles remained unplayable until surprisingly recently, like the excellent voxel-based Command and Conquer port for the system) and the plugin system proved to be a nightmare, as it fractured development resources.
007Ace
in reply to DdCno1 • • •The SNES NES and PSX were really where I spent most of my time emulating.
PC piracy was another beast. Cdcopyworld and all the DRM cracks or mini-iso files loaded up with daemon tools or alcohol to bypass cd checks. What a time to be alive.
Almacca
in reply to SilentStriker • • •HeadfullofSoup
in reply to SilentStriker • • •BucketBong
in reply to SilentStriker • • •like this
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kanera
in reply to BucketBong • • •BucketBong
in reply to kanera • • •RogueBanana
in reply to BucketBong • • •BucketBong
in reply to RogueBanana • • •dou9m
in reply to SilentStriker • • •PiraHxCx
in reply to SilentStriker • • •PiraHxCx
in reply to PiraHxCx • • •I guess this kind of contraband we had here would be harder in first world countries, but third world countries are a huge market for piracy simply because a large portion of the population can't pay for original stuff.
Mordikan
in reply to SilentStriker • • •I remember the IRC channels where you would interact with channel bots to have them list what they had available. You'd make a selection, possibly end up in a queue, and then start downloading at 56k.
Honestly, none of it felt like or was treated as piracy. You were just sharing games (a physical thing you lent your friend). Even the game manual anti-piracy stuff was just treated like something you needed to work around. Your friends would just write down a few examples (like pg 43, line 26, word 12 = "punisher") and just retry until that question was asked.
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OldQWERTYbastard
in reply to Mordikan • • •RedSnt ♾️🦋♂️👓🖥️
in reply to OldQWERTYbastard • • •xdcc.eu | The biggest XDCC Search Engine
www.xdcc.euHuudaHarkiten
in reply to RedSnt ♾️🦋♂️👓🖥️ • • •I use IRC daily. Theres rarely a time when someone is not speaking. And its not like I'm on 300 channels. I'm just on two. One of them is very active, the other one is for me and a few friends and is less active.
Sure, theres not thousands of channels full of people chatting all the time anymore. But once you find a nice server/channel, you'll have a great time. Apparently the file sharing places are still going as well but I haven't bothered to look into those.
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W98BSoD
in reply to Mordikan • • •pupupachu24
in reply to SilentStriker • • •Bible Games - Angry Video Game Nerd (AVGN)
Cinemassacre (YouTube)MadPsyentist
in reply to SilentStriker • • •youtu.be/up863eQKGUI
Don't Copy That Floppy (Official Video - Digitally Remastered)
AntiSoftwarePirates (YouTube)_cnt0
in reply to MadPsyentist • • •tacosanonymous
in reply to SilentStriker • • •uuj8za
in reply to SilentStriker • • •RedSnt ♾️🦋♂️👓🖥️
in reply to SilentStriker • • •My uncle was an electrical engineer back in the day and our family would get hand-me-down PC's, and every DOS game I ever played as a kid was pirated. I'm guessing my uncle would get them on BBS or something it's that far back. I was 10 in 1993, and I remember struggling with Leisure Suit Larry (which, because one needed to type in English taught me a great deal! Including the "prove-you're-an-adult quiz" to even get into it). I also remember thinking how easy Civilization 1 was but it turns out I was playing with a "trainer" the whole time and could just pump out units at near 0 cost 😄. But as a kid I didn't know any better.
... Show more...In 1996 I bought my own PC, AMD K2 200mhz, 3 GB HDD and who knows how many ram, but only a measly Matrox 2D card to begin with, and yep, even then a lot of the games were pirated, and a few years later, probably 1998 I got my first CD-rom drive which just made piracy even easier. A friend from school had a dad who would get pirated games, almost like it was linux distributions. Most of these CD-rom's would be repackaged games without cutscenes but
My uncle was an electrical engineer back in the day and our family would get hand-me-down PC's, and every DOS game I ever played as a kid was pirated. I'm guessing my uncle would get them on BBS or something it's that far back. I was 10 in 1993, and I remember struggling with Leisure Suit Larry (which, because one needed to type in English taught me a great deal! Including the "prove-you're-an-adult quiz" to even get into it). I also remember thinking how easy Civilization 1 was but it turns out I was playing with a "trainer" the whole time and could just pump out units at near 0 cost 😄. But as a kid I didn't know any better.
In 1996 I bought my own PC, AMD K2 200mhz, 3 GB HDD and who knows how many ram, but only a measly Matrox 2D card to begin with, and yep, even then a lot of the games were pirated, and a few years later, probably 1998 I got my first CD-rom drive which just made piracy even easier. A friend from school had a dad who would get pirated games, almost like it was linux distributions. Most of these CD-rom's would be repackaged games without cutscenes but with custom installers with music. It's how I got into Blümchen at the peak age of 15.
Then in 1999 I began going to a local computer club which was mostly a way to play LAN games with friends and share pirated stuff and use a faster dedicated internet connection. Oh and lots of LAN parties were if course had from around 1998 and onwards into the mid 00s, which is how I was introduced to anime like Rurouni Kenshin (aka Samurai X for y'all yanks (why?!)). And then home internet got good enough that one could pirate at home and LAN's began falling off after the mid-00s.
As for consoles, I never pirated. I went from Sega Master System to Sega Game Gear (gifted to my brother and I from a German family that my parents were friends with) to Sony Playstation. And funnily enough I never played any pirated games on any of these consoles, but that's also why I stuck with PC from there on afterwards, with the exception of a PS3 in 2011 which I never really played on..
Blümchen - Herz an Herz (Official Video)
Blümchen / Jasmin Wagner (YouTube)P03 Locke
in reply to SilentStriker • • •There was a pirate scene even in the 80s, during the 8-bit computer era. Transferring games to floppy from a 300 baud modem.
Parents had a good friend of theirs that gave us a ton of games every time he visited. Most of them were game selection startup menus, because the uploaders wanted to use up all of the space on the floppy, so they crammed it up with 6-8 games each. You can still find these disk copies on certain C64/ATARI XL game torrents.
All the while SPA was still pushing anti-piracy commercials on PBS channels. "Don't copy that floppy" was always their silly tagline.
And yea, once Napster turned into a household name, piracy was mainstream.
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MalReynolds
in reply to P03 Locke • • •Mondoshawan
in reply to MalReynolds • • •Sneakers Official Trailer #1 - David Strathairn Movie (1992) HD
Rotten Tomatoes Classic Trailers (YouTube)MalReynolds
in reply to Mondoshawan • • •Good flick, but to be clear sneakernet is just handing over physical media in person.
Never underestimate the bandwidth of a station wagon full of hard disks (or a suitcase full of microSDs on a plane).
Sneakernet - Wikipedia
Contributors to Wikimedia projects (Wikimedia Foundation, Inc.)Rai
in reply to MalReynolds • • •P03 Locke
in reply to MalReynolds • • •I mean, that's how we ultimately got them. We must have had most of the popular ATARI XL games in two wooden floppy boxes.
But, you gotta respect the networked distribution even back then. Pirates would create their disk packs, upload it to some national BBS. It gets picked up by more local BBSs, and tech-saavy modem users would download it to floppies. All the while sneakernet would carry it down the last mile to fill in the gaps. Some of this shit even went international, as long as somebody dealt with the long-distance fees (or phreaked their way out of them).
EDIT: Just to give you an idea of the network we were dealing with.
The TEXTFILES.COM BBS List
bbslist.textfiles.comP03 Locke
in reply to P03 Locke • • •Holy shit... I finally found one of the screenshots for these loaders:
You could load up a disk full of games and tie it to a boot loader menu like this.
pastermil
in reply to SilentStriker • • •Back in my days, all my PS1 and PS2 games are pirated. I never have Xbox, but I'm sure they're pirated as well. Basically all CD/DVD based ones are.
I don't think the ROM based cartridges are pirated tho, as they're mask ROM, for which you'd need a semiconductor facility to create.
Cherry
in reply to SilentStriker • • •Anyone remember trying to copy the spectrum games on tapes. Not sure if that counts as piracy.
As the consoles get locked down it is logic video game piracy might spike.
So many people have been happy to pay…pity that wasn’t enough for the corps.
Tollana1234567
in reply to SilentStriker • • •like this
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__hetz
in reply to Tollana1234567 • • •The means of distribution was direct, internet connectivity (for most) was slow, and some technical ability was required but the warez scene was absolutely jumping in the 90s. Granting computers were still niche, of course. I was just a kid but my understanding is lots of Russia was mob run following the CCCP's collapse. There was a lot of craving for outside media there (games, music, film... everything, really) so lots of FTP servers and fserv bots on IRC were based in former Soviet Union states. It wasn't like any central authority was left to crack down it or cave to pressure from international authorities that were still very tech illiterate. And those authorities were not yet under pressure themselves by the movie and recording industries. Napster eventually changed that in about a year's time.
Like a GameShark, there was also "Game Enhancer" for the PSX. I still have mine somewhere. It plugged into the same port and came with a little button/spring to keep the lid detector button depressed. You could boot with a legit game disc (I think a black disc was either preferr
... Show more...The means of distribution was direct, internet connectivity (for most) was slow, and some technical ability was required but the warez scene was absolutely jumping in the 90s. Granting computers were still niche, of course. I was just a kid but my understanding is lots of Russia was mob run following the CCCP's collapse. There was a lot of craving for outside media there (games, music, film... everything, really) so lots of FTP servers and fserv bots on IRC were based in former Soviet Union states. It wasn't like any central authority was left to crack down it or cave to pressure from international authorities that were still very tech illiterate. And those authorities were not yet under pressure themselves by the movie and recording industries. Napster eventually changed that in about a year's time.
Like a GameShark, there was also "Game Enhancer" for the PSX. I still have mine somewhere. It plugged into the same port and came with a little button/spring to keep the lid detector button depressed. You could boot with a legit game disc (I think a black disc was either preferred or required) then open the lid and swap to your copied game. On top of that I believe it also had the same memory editing/cheat functions that GameShark provided.
Dreamcast had a software exploit that was found pretty quickly. Something to do with Windows CE, if I recall. Wasn't long before a boot disc came out, no extra hardware required. That evolved into a patcher so copied games could be burned as directly bootable, skipping the boot disc. Also various homebrew from a devoted fanbase.
Before any of the above and before my time, people had been dumping arcade boards and cartridges to ROMs for quite a while. Programmable carts and flash tools were coming out for various systems. I remember a buddy in high school, early 00's, had something akin to a dev kit for his old Gameboy and was working on writing his own games. Another friend actually had a Game Doctor for the SNES which let you play backups off a 3.5" floppy. Precursor to modern flash carts, before bigger storage started coming in smaller form factors. Neat stuff mostly lost to time now.
neidu3
in reply to SilentStriker • • •It was reasonably common in the floppy disk era. Some games allowed you to play for a set amount of time, after which it asked you for something external to the game itself. Some examples I remember:
- Dune 2 asked for some units stats that could be found in the games manual
- Day of the Tentacle needed you to complete a battery blueprint sketch in game. The missing info could be found in the manual
- Monkey Island 2 asked for a voodoo recipe. To find the correct measurements, you had to spin two overlaid sheets to align something, which revealed a value.
All of the above could of course be copied and/or guessed, but it did at least introduce some bar of entry.
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LemmyEntertainYou
in reply to SilentStriker • • •Azzu
in reply to SilentStriker • • •For my copy of "The incredible machine" I had a copy protection challenge page in the manual, the game gave you a challenge phrase and you had to enter the proper password. I think different game versions also existed for which you needed a different manual. Goal was to make it harder to just copy the floppy disks, you also had to remember to copy and print the paper, which was an additional hurdle.
Later, I also had lots of burned CDs from friends with games on them.
I'd say the piracy was mostly real life friends sharing their games with each other (which, since everyone knows different people, was quite a big network), which yes, still made it common and quite a problem for publishers.
iegod
in reply to SilentStriker • • •KaChilde
in reply to SilentStriker • • •like this
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cdzero
in reply to KaChilde • • •rozodru
in reply to SilentStriker • • •it was easier it just took longer and less common only because many people just didn't know about it or even how to to do it.
Take for example the SNES. the thing was region free. yup, you could play SNES games from Japan, Europe, etc on a US SNES quite easily. how? well there was a notch in the US SNES that you would have to cut out or sand down. that's it. that was Nintendos region lock and anti piracy measure. a plastic notch. pirating games was word of mouth type stuff. Someone knew someone or knew a place you could mail away for games etc. A friend of a friend's cousin in some random college dorm room had a t1 line and could rip the games from the internet OR had one of those special carts like for the N64 that could rip games when you plugged a cart into it. OR you'd go to a flea market and hope you got lucky that ONE dude would show up with all his warez/pirated stuff that you could score for dirt cheap.
For the PSX it was a bit harder as you had to get a mod chip and solder that into the board in order to turn your console region free and pirate stuff. So you h
... Show more...it was easier it just took longer and less common only because many people just didn't know about it or even how to to do it.
Take for example the SNES. the thing was region free. yup, you could play SNES games from Japan, Europe, etc on a US SNES quite easily. how? well there was a notch in the US SNES that you would have to cut out or sand down. that's it. that was Nintendos region lock and anti piracy measure. a plastic notch. pirating games was word of mouth type stuff. Someone knew someone or knew a place you could mail away for games etc. A friend of a friend's cousin in some random college dorm room had a t1 line and could rip the games from the internet OR had one of those special carts like for the N64 that could rip games when you plugged a cart into it. OR you'd go to a flea market and hope you got lucky that ONE dude would show up with all his warez/pirated stuff that you could score for dirt cheap.
For the PSX it was a bit harder as you had to get a mod chip and solder that into the board in order to turn your console region free and pirate stuff. So you had to find someone that sold the chips and then install it yourself. luckily for me a local comic book shop actually sold them. But it was stuff like that, in most cases word of mouth to find the stuff.
Dreamcast was a hell of a lot easier. literally download and burn to disc, that's it. but again this was '99/00 and most people were still on dialup so it took time. I'd get all my dreamcast games via IRC channels which mean a direct IP2IP connection to someone to download the stuff directly from them. So you had to ask them first if it was ok. Warez on the PC pretty much worked the same way. There were plenty of Warez sites but finding the good and honest ones took time. again a lot of asking on IRC.
prole
in reply to rozodru • • •Not necessarily... If you had an older model PS1 (forget the serial number), you could use a gameshark-like device that plugged into the back.
Also, I'm unsure if this was only for early models, or all PS1s, but there was a little plastic button under the CD tray that is how the system determined if the top was open or not. If you put a little twist tie or paperclip in there to keep it pressed down, you could do the disc swap trick.
You would use a real PlayStation game to load the Sony splash screens, with the top open. After that, the disc will pause for a moment, before loading the game. If you quickly swapped out the real game with the CD-R at that moment, then the CD-R would load just fine.
It was awesome.
BruisedMoose
in reply to SilentStriker • • •Using the "torrenting" to mean both physically copying something and downloading is fucking me up.
But yeah, in the US, pirated cartridge games weren't really a thing.
For PC games, it was stupid easy to copy a game and give it to a friend. Copy protection for floppy games was usually just like "look up the 5th word in paragraph 3 on page 16 of the manual" which was easily defeated with a photocopier. And if you were on BBSes, you could gain access to the "private" file section or just find a pirate board. The limitations in hardware made it time consuming, but doable. Having a dedicated phone line was a huge boon.
And then you get into CD based games, broadband, stronger copy protection ... And that hasn't really changed a whole lot. Where there's a will, there's a way.
But man, the entire PC industry in the 80s was built on and thrived on piracy. If sharing programs and games hadn't been so common and easy, what would the home market have looked like? Would Doom have secured the same space it now occupies? Would Windows have become the prominent UI?
Crozekiel
in reply to BruisedMoose • • •BruisedMoose
in reply to Crozekiel • • •D06M4
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in reply to YiddishMcSquidish • • •W98BSoD
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in reply to W98BSoD • • •Reannlegge
in reply to porcelainpitcher • • •W98BSoD
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in reply to W98BSoD • • •YiddishMcSquidish
in reply to SilentStriker • • •SCmSTR
in reply to SilentStriker • • •Dreamcast and Genesis were not very popular. Most people had an n64 or ps1, most people did not have a dreamcast or genesis. To my knowledge, torrents did not exist in the 90s. Downloading games was prohibitively bandwidth expensive, you were lucky enough to download a single image in the 90s. Digital music piracy didn't really catch on until 2001. Hell, digital music didn't even catch on until 2001.
Pirates existed, but it was extremely rare. Most people knew it existed for consoles, but most people didn't do it.
It really wasn't until DSL and cable broadband internet connections to the home made downloading a game remotely feasible that piracy was really even possible. Keep in mind, even piracy is a kind of market, and if nobody's buying, it would be foolish to be a seller. This stuff HAS existed, definitely, as long as time has been a thing, but buying bootleg copies from a dealer wasn't popular in the 90s to my knowledge, in MOST circles, or at least in any that I was in. It was like.... In The 2000s when buying porn magazines was viewed as cringe and only for old
... Show more...Dreamcast and Genesis were not very popular. Most people had an n64 or ps1, most people did not have a dreamcast or genesis. To my knowledge, torrents did not exist in the 90s. Downloading games was prohibitively bandwidth expensive, you were lucky enough to download a single image in the 90s. Digital music piracy didn't really catch on until 2001. Hell, digital music didn't even catch on until 2001.
Pirates existed, but it was extremely rare. Most people knew it existed for consoles, but most people didn't do it.
It really wasn't until DSL and cable broadband internet connections to the home made downloading a game remotely feasible that piracy was really even possible. Keep in mind, even piracy is a kind of market, and if nobody's buying, it would be foolish to be a seller. This stuff HAS existed, definitely, as long as time has been a thing, but buying bootleg copies from a dealer wasn't popular in the 90s to my knowledge, in MOST circles, or at least in any that I was in. It was like.... In The 2000s when buying porn magazines was viewed as cringe and only for old people. Bootleg copies existed - people buying porno mags existed - but it was wildly unpopular and being replaced by waaaayyyyy cheaper and more convenient methods, or not at all.
Also, mod-chipping a console as a kid was too risky and not worth it, so most people just only had a few games and watched tv and played in other ways, like using your imagination, possibly with friends, possibly even oUtSiiiDe~ oooOOOOoooohhhh~
Phoenixz
in reply to SilentStriker • • •I used to go to a computer club
I was one of "those" kids. This was during the height of the Commodore Amiga, the most beautiful piece of hardware I've ever owned. It was magical
Those computer clubs were on paper all about teaching, exchanging ideas, showing off hardware, etc
In reality, when you'd enter the room, there would be hundreds of Amiga computers running xcopy, copying one floppy disk after another. Everyone had their floppy boxes open, I had a few hundred 3.5" disks, in a Feib boxes. People would just walk by, rummage through my collection, take what they wanted to copy, and bring it all back later.
Everything was super respectful and so so so much fun. It was every last (or first?) Saturday of the month, and if look forward to it for weeks
Piracy was life at that time. I had no idea where to buy games, I barely realized that people would pay for software. I had zero money anyway, I would never buy anything because I didn't have the money
It was a magical time and I yearn for it
In reali
nkk
in reply to Phoenixz • • •BogeyTheSwear
in reply to SilentStriker • • •I remember growing up, one of my dads friend ran like a pirated blockbuster. We would go to his house, and he just had bootleg movies on vhs, ps1 games, music, anything you wanted.
I remember it like it was wall up and wall down in every room of the apartment, but thats probably just my childhood memory version lol.
I remember getting my first ps1 for Christmas, already chipped (something you had to do before it could play pirated games, i dunno) and going to this guys place to pick out games.
None of the games had covers, they just came on cd's, with the title written on the disc. And like i was 7 or 8 years old, i didnt know any games, so i just picked a bunch of randoms, and my dad made sure to get a few known titles like Tekken 3 and Crash Bandicoot for me.
He even rented out pirated movies too, lol. This guy had it figured out.
Random Dent
in reply to BogeyTheSwear • • •We had a little pirate movie ring going in college - this was in the UK in the 90s and there were certain films that were banned that you couldn't get, like Clockwork Orange, The Exorcist, Reservoir Dogs etc. Someone somehow had access to Swedish satellite TV and so had shitty VHS copies of them with Swedish subtitles, so we had a counterfeit ring going that passed around 3rd-generation VHS copies of all these banned films.
Then DVD arrived and all these movies were just released on regular DVD so it destroyed our whole operation lol. The Exorcist was the first movie I bought on DVD.
monstoor
in reply to SilentStriker • • •Reannlegge
in reply to SilentStriker • • •I was a Mac girl back in the 90’s and there were not many of my friends who also used Macs, so pirating was not much of a thing until I discovered emulators. I really enjoy NES games particularly Super Mario Bro’s 1 and 3 so I had emulators to play those. My parents would not let us get a system until I was in like high school, but I also became disabled before grade 8 so I got a Windows laptop and let me tell you did I ever pirate stuff then, in the early 2000’s.
Then I grew a conscience thinking artists made money from sales of their music, and I started paying for stuff. I understand things so much differently now a days, so I have gone back to the high seas!
sobchak
in reply to SilentStriker • • •MrRandom
in reply to SilentStriker • • •It was the golden age of piracy I think, just when broadband internet is started to grow and writeable CDs became cheap.
torrents were small back then, and everyone downloaded games / programs zipped in 10-20 zip partitions.
ɔiƚoxɘup
in reply to MrRandom • • •ɔiƚoxɘup
in reply to SilentStriker • • •It didn't really exist. There were "backup" devices that coat about $700 on today's money, and backed games carts up to floppies.
Wildly impractical and now I wish I had one.
Entertainmeonly (she/her)
in reply to SilentStriker • • •I had a pack that plugged into the back of my ps1 and a spring that held the door open and the door button down. You placed a boot disc in and let the Playstation logo go by, this was the DRM of that system. After that you could put in the cdr that you burned from Hollywood video(fuck block the Buster) and it would play like a normal purchase game.
In conclusion: 90% of my collection was "pirated".
Note: This device also let me play games from the Japanese market like the Dragon Ball Ultimate Battle 22. As you unlocked characters the title card would change the number. Pretty cool for the 90s.
Darkassassin07
in reply to SilentStriker • • •A couple of interesting reads:
thenvm.org/exhibitions/piracy/
ifixit.com/News/42453/five-wei…
Five Weird Ways Old Games Tried to Prevent Copying
Charlie Sorrel (iFixit)GrindingGears
in reply to SilentStriker • • •I don't think I had a PC game that wasn't pirated. Literally everyone shared PC games. There used to be programs that would crack the copyright protection codes when they tried to use those little discs in the early 90s.
Console game piracy existed, but it was super rare until the PS1 era. PS1 kind of fell into the same timeframe that cd burners started becoming more common in the household, especially as the millennium approached. Once those mod chips showed up, it was a piracy explosion. PS2 onwards was a little harder to crack, so it wasn't as popular as PS1 piracy.
When the world started commonly getting online in the late 90s, that's when the ROMs and the emulation scene started appearing. I think I discovered emulation sometime in 1997. It has been around for a little bit, but was just becoming a bit more widespread at that time.
updn
in reply to GrindingGears • • •elucubra
in reply to SilentStriker • • •I bought the original Gameboy on launch week. A couple of years later I bought a bootleg cart that was like 100-in-1 games.
I still have the Gameboy, but I don't know where that cart is.
therewolftherecastle
in reply to SilentStriker • • •Games and software for PC where commonly cracked and shared among my friends and I back in those days. We started a 8 person Quake II clan with one legit copy of the game.
It wasn't common at all for consoles outside of emulation which wasn't as polished or ubiquitous as it is now. I remember spending hours trying to get a Super Nintendo emulator to run a Chrono Trigger rom correctly. We heard about custom mod chips for Playstation that you let you play Japanese games and copied games but we thought it was elite hacker shit and never bothered.
updn
in reply to therewolftherecastle • • •Late 90s I was in Computer courses in College. Remember one guy bringing in stacks of floppy disks. Internet speeds at home were expensive but the school had good enough speeds to pirate games.
In my experience it was very common but also PC Gamer magazine would come with free demo games that kept me pretty happy.
Random Dent
in reply to updn • • •Blackmist
in reply to SilentStriker • • •For my Spectrum I didn't really need to. Magazines gave away several free full games every month on the covertape, and most games were like £2.99.
For my Amiga, fuck yeah I pirated everything because the games were £25 a pop and fuck that when you're 14 years old and you have a mate who can copy you anything for 50p a disk.
Since becoming an adult, with a job, I just buy games. I've got much more money than energy and time, so I'm a lot pickier about what I play.
freebee
in reply to SilentStriker • • •Almost everyone with a playstation 1 I knew, had the 'special' version with a custom chip so you could play copied discs...
Same with pc games, copying was very common and not even looked down upon by others, more sort of admired ("can you copy this one for me??")
plutopos
in reply to SilentStriker • • •