How common was video game piracy in the 90s?


This is during the era when the N64, PS1, SNES, Dreamcast or Sega Genesis were popular. Games back then were released physically via disc or cartridge, meaning distributors or publishers would've implemented anti-piracy (like Lenslok) measures onto physical copies but some knew how to tamper with anti-piracy if they have a computer using other sources of capturing data (floppy disks).

Also, games at the time were 'simple' to torrent but with a catch (dial up was still a thing at the time meaning downloads could take a while if you have a PC). Discs were more straight forward than "torrenting" cartridges (unless you have connections with the manufacturer on smuggling circuit boards). Like with movies, games that came on discs were "torrented" through CDs by using a PC.

in reply to SilentStriker

For pc, very. I spent hours downloading rips of games off a BBS. One of the few games I bought was duke nukem 3d and that's just because I wanted the build level editor that I couldn't find a download of.

For consoles, less so. I had a pirated "100 in 1" nes cart of from China but all the games were crap. Cartridge copying wasn't a thing.

I vaguely remember a n64 device that could load cartridge images off a zip drive or something. Nobody had one though.

Piracy became bigger again when the ps1 mod chip came out and we had brand new cd burners. Dreamcast too.

in reply to SilentStriker

quite common. i vividly remember friend doing careful calculations whether to buy double or quatro speed cd rom burner and whether he will be able to make up for that big price difference with a number of cds he can burn and distribute among his friends...

before that when it was floppy disks, it was even simpler, because any floppy mechanic was able to both read and write. some of them had some clever anti piracy features though, like asking you "what is the fifth word on page 27 of the manual?" 😆

that is for pc, i have no idea about consoles.

This entry was edited (Saturday, May 2, 2026, 1:12 AM)
in reply to SilentStriker

This entry was edited (Saturday, May 2, 2026, 2:43 AM)
in reply to zabadoh

GameCopyWorld is still around today and still being updated. Looks the same as it did decades ago.

My go-to method was to create a disc image of games from the local library and then use either DaemonTools' copy protection emulation feature or a crack from that site. They had and still have a really good selection of the latest titles (nothing 18+ though, the equivalent of the American M-rating), although it's almost entirely console games now due to mandatory online activation with most PC games.

in reply to hendrik

When I started, I was downloading mp3s and recording them on to cassettes. Use what you have.
As for console games, there were DOS based SNES NES and geneses emulators for those who didn't have the hardware.

Pj64 was emulating Nintendo64 titles while the console was still releasing titles.

Napster, limewire bearshare, winmx DC++ were all around before bit torrent was used for downloads.

Hooked up the family computer to the tv using a video card with s video output and impressed the whole family!

in reply to 007Ace

I think the first time I tried N64 emulation must have been in late 2002. There were indeed still games released for this system at the time, although not many. Tony Hawk's Pro Skater 3 (ported to the console in 2002) was one of the last big games for it. Fun fact: The PC version at lowest settings looks almost identical to the N64 port.

Early N64 emulation was spotty, but the fact that it worked at all absolutely blew my mind, especially since I was just in the process of switching from N64 to PC as my main gaming platform. Super Mario 64 was one of the first titles to be properly playable with next to no issues, but outside of that game, it was a bit of a gamble and remained so for years. Performance could vary wildly, glitches were very common (some titles remained unplayable until surprisingly recently, like the excellent voxel-based Command and Conquer port for the system) and the plugin system proved to be a nightmare, as it fractured development resources.

in reply to DdCno1

It was a struggle to get the right combinations of plugins going for pj64. I never had the console myself so I was happy with whatever I could get. Zelda64 and Majora's mask were really all I was interested in.
The SNES NES and PSX were really where I spent most of my time emulating.
PC piracy was another beast. Cdcopyworld and all the DRM cracks or mini-iso files loaded up with daemon tools or alcohol to bypass cd checks. What a time to be alive.
in reply to SilentStriker

I guess it depends on the country. I have an American friend who said he didn't have many games because cartridges were too expensive in the 90s. Well, I never bought an original cartridge here in Brazil - the pirated ones were like 4 to 8x cheaper, and they were as easy to find as the originals. Now for Saturn and PS1, well, unlike cartridges that had to be imported from Chinese manufacturers, vendors could make copies at home, so games were dirt cheap, same for PS2 - stuff like $1 to $5 per game, while originals were like $30 to $60. My friend said that, as a kid, he never came across pirated games (he was from Detroit).
in reply to PiraHxCx

Reading through the thread I see a lot of people had to go through hoops, like getting peripherals to make copies of ROMs on floppy... discovering this was probably for a few more tech-savvy kids who had an older brother or friends to introduce them to it... and no solution for N64.
I guess this kind of contraband we had here would be harder in first world countries, but third world countries are a huge market for piracy simply because a large portion of the population can't pay for original stuff.
This entry was edited (Saturday, May 2, 2026, 1:40 PM)
in reply to SilentStriker

I remember the IRC channels where you would interact with channel bots to have them list what they had available. You'd make a selection, possibly end up in a queue, and then start downloading at 56k.

Honestly, none of it felt like or was treated as piracy. You were just sharing games (a physical thing you lent your friend). Even the game manual anti-piracy stuff was just treated like something you needed to work around. Your friends would just write down a few examples (like pg 43, line 26, word 12 = "punisher") and just retry until that question was asked.

in reply to RedSnt ♾️🦋♂️👓🖥️

I use IRC daily. Theres rarely a time when someone is not speaking. And its not like I'm on 300 channels. I'm just on two. One of them is very active, the other one is for me and a few friends and is less active.

Sure, theres not thousands of channels full of people chatting all the time anymore. But once you find a nice server/channel, you'll have a great time. Apparently the file sharing places are still going as well but I haven't bothered to look into those.

in reply to SilentStriker

in reply to SilentStriker

There was a pirate scene even in the 80s, during the 8-bit computer era. Transferring games to floppy from a 300 baud modem.

Parents had a good friend of theirs that gave us a ton of games every time he visited. Most of them were game selection startup menus, because the uploaders wanted to use up all of the space on the floppy, so they crammed it up with 6-8 games each. You can still find these disk copies on certain C64/ATARI XL game torrents.

All the while SPA was still pushing anti-piracy commercials on PBS channels. "Don't copy that floppy" was always their silly tagline.

And yea, once Napster turned into a household name, piracy was mainstream.

in reply to Mondoshawan

Good flick, but to be clear sneakernet is just handing over physical media in person.

Never underestimate the bandwidth of a station wagon full of hard disks (or a suitcase full of microSDs on a plane).

This entry was edited (Saturday, May 2, 2026, 7:44 AM)
in reply to MalReynolds

I mean, that's how we ultimately got them. We must have had most of the popular ATARI XL games in two wooden floppy boxes.

But, you gotta respect the networked distribution even back then. Pirates would create their disk packs, upload it to some national BBS. It gets picked up by more local BBSs, and tech-saavy modem users would download it to floppies. All the while sneakernet would carry it down the last mile to fill in the gaps. Some of this shit even went international, as long as somebody dealt with the long-distance fees (or phreaked their way out of them).

EDIT: Just to give you an idea of the network we were dealing with.

This entry was edited (Saturday, May 2, 2026, 3:18 PM)
in reply to Tollana1234567

in reply to SilentStriker

It was reasonably common in the floppy disk era. Some games allowed you to play for a set amount of time, after which it asked you for something external to the game itself. Some examples I remember:
- Dune 2 asked for some units stats that could be found in the games manual
- Day of the Tentacle needed you to complete a battery blueprint sketch in game. The missing info could be found in the manual
- Monkey Island 2 asked for a voodoo recipe. To find the correct measurements, you had to spin two overlaid sheets to align something, which revealed a value.

All of the above could of course be copied and/or guessed, but it did at least introduce some bar of entry.

in reply to SilentStriker

For my copy of "The incredible machine" I had a copy protection challenge page in the manual, the game gave you a challenge phrase and you had to enter the proper password. I think different game versions also existed for which you needed a different manual. Goal was to make it harder to just copy the floppy disks, you also had to remember to copy and print the paper, which was an additional hurdle.

Later, I also had lots of burned CDs from friends with games on them.

I'd say the piracy was mostly real life friends sharing their games with each other (which, since everyone knows different people, was quite a big network), which yes, still made it common and quite a problem for publishers.

This entry was edited (Saturday, May 2, 2026, 8:58 AM)
in reply to SilentStriker

In Australia in the 90s, you would get your PS1 modded to play pirated discs for about $40, and then when your weird uncle came back from his third Bali trip of the year, he’d bring you about 100 pirated games and 1000 pirated movies that he bought for $10. I think I owned 3 legitimate PS1 games back then.
in reply to SilentStriker

in reply to rozodru

For the PSX it was a bit harder as you had to get a mod chip and solder that into the board in order to turn your console region free and pirate stuff.


Not necessarily... If you had an older model PS1 (forget the serial number), you could use a gameshark-like device that plugged into the back.

Also, I'm unsure if this was only for early models, or all PS1s, but there was a little plastic button under the CD tray that is how the system determined if the top was open or not. If you put a little twist tie or paperclip in there to keep it pressed down, you could do the disc swap trick.

You would use a real PlayStation game to load the Sony splash screens, with the top open. After that, the disc will pause for a moment, before loading the game. If you quickly swapped out the real game with the CD-R at that moment, then the CD-R would load just fine.

It was awesome.

This entry was edited (Saturday, May 2, 2026, 1:10 PM)
in reply to SilentStriker

Using the "torrenting" to mean both physically copying something and downloading is fucking me up.

But yeah, in the US, pirated cartridge games weren't really a thing.

For PC games, it was stupid easy to copy a game and give it to a friend. Copy protection for floppy games was usually just like "look up the 5th word in paragraph 3 on page 16 of the manual" which was easily defeated with a photocopier. And if you were on BBSes, you could gain access to the "private" file section or just find a pirate board. The limitations in hardware made it time consuming, but doable. Having a dedicated phone line was a huge boon.

And then you get into CD based games, broadband, stronger copy protection ... And that hasn't really changed a whole lot. Where there's a will, there's a way.

But man, the entire PC industry in the 80s was built on and thrived on piracy. If sharing programs and games hadn't been so common and easy, what would the home market have looked like? Would Doom have secured the same space it now occupies? Would Windows have become the prominent UI?

in reply to SilentStriker

Very common, but internet access from home wasn't as common so if someone wasn't curious enough or didn't have friends/relatives who knew about the matter it would be a myth to them. Videogame companies like Nintendo didn't talk about it that much back then, and copyright notices on VHS tapes and CDs made it sound like something out of a gangster movie.
in reply to SilentStriker

Everyone I knew with a PS1 had a mod chip in it to play copied games. Cracks and CD-keys for PC games were everywhere online. It was dummy easy to do even before Napster or Kazaa, but those things definitely accelerated it. I remember people in college having pirated copies of photoshop, mathematica, and autocad because they needed them for classes and didn't have $600-$1000 to shell out on software on top of books - I know that isn't games, but the principle of pirating them was pretty similar at the time.
in reply to SilentStriker

This entry was edited (Saturday, May 2, 2026, 4:18 PM)
in reply to SilentStriker

I used to go to a computer club

I was one of "those" kids. This was during the height of the Commodore Amiga, the most beautiful piece of hardware I've ever owned. It was magical

Those computer clubs were on paper all about teaching, exchanging ideas, showing off hardware, etc

In reality, when you'd enter the room, there would be hundreds of Amiga computers running xcopy, copying one floppy disk after another. Everyone had their floppy boxes open, I had a few hundred 3.5" disks, in a Feib boxes. People would just walk by, rummage through my collection, take what they wanted to copy, and bring it all back later.

Everything was super respectful and so so so much fun. It was every last (or first?) Saturday of the month, and if look forward to it for weeks

Piracy was life at that time. I had no idea where to buy games, I barely realized that people would pay for software. I had zero money anyway, I would never buy anything because I didn't have the money

It was a magical time and I yearn for it

In reali

in reply to SilentStriker

I remember growing up, one of my dads friend ran like a pirated blockbuster. We would go to his house, and he just had bootleg movies on vhs, ps1 games, music, anything you wanted.

I remember it like it was wall up and wall down in every room of the apartment, but thats probably just my childhood memory version lol.

I remember getting my first ps1 for Christmas, already chipped (something you had to do before it could play pirated games, i dunno) and going to this guys place to pick out games.

None of the games had covers, they just came on cd's, with the title written on the disc. And like i was 7 or 8 years old, i didnt know any games, so i just picked a bunch of randoms, and my dad made sure to get a few known titles like Tekken 3 and Crash Bandicoot for me.

He even rented out pirated movies too, lol. This guy had it figured out.

This entry was edited (Monday, May 4, 2026, 7:54 PM)
in reply to BogeyTheSwear

We had a little pirate movie ring going in college - this was in the UK in the 90s and there were certain films that were banned that you couldn't get, like Clockwork Orange, The Exorcist, Reservoir Dogs etc. Someone somehow had access to Swedish satellite TV and so had shitty VHS copies of them with Swedish subtitles, so we had a counterfeit ring going that passed around 3rd-generation VHS copies of all these banned films.

Then DVD arrived and all these movies were just released on regular DVD so it destroyed our whole operation lol. The Exorcist was the first movie I bought on DVD.

in reply to SilentStriker

I was a Mac girl back in the 90’s and there were not many of my friends who also used Macs, so pirating was not much of a thing until I discovered emulators. I really enjoy NES games particularly Super Mario Bro’s 1 and 3 so I had emulators to play those. My parents would not let us get a system until I was in like high school, but I also became disabled before grade 8 so I got a Windows laptop and let me tell you did I ever pirate stuff then, in the early 2000’s.

Then I grew a conscience thinking artists made money from sales of their music, and I started paying for stuff. I understand things so much differently now a days, so I have gone back to the high seas!

in reply to SilentStriker

I never heard of pirating NES/SNES/Genesis back then, so I don't think it was very common. Renting was pretty cheap, and you could always trade or borrow games with friends. We didn't get a computer until the late 90s when the WWW was taking off, but yeah, pirating games is probably one of the first things I did. Downloading a large number of RAR files from warez sites over dial-up, taking multiple days, IIRC. And ROMs and emulation. Someone in my school would put cracked PC games on a shared network drive, so you could play them in the library. Later, I went to a technology focused high school, and we'd all play (cracked) Half-Life or Unreal Tournament multiplayer before class started every day (usually with the teacher).
in reply to SilentStriker

I had a pack that plugged into the back of my ps1 and a spring that held the door open and the door button down. You placed a boot disc in and let the Playstation logo go by, this was the DRM of that system. After that you could put in the cdr that you burned from Hollywood video(fuck block the Buster) and it would play like a normal purchase game.

In conclusion: 90% of my collection was "pirated".

Note: This device also let me play games from the Japanese market like the Dragon Ball Ultimate Battle 22. As you unlocked characters the title card would change the number. Pretty cool for the 90s.

This entry was edited (Sunday, May 3, 2026, 3:05 AM)
in reply to SilentStriker

I don't think I had a PC game that wasn't pirated. Literally everyone shared PC games. There used to be programs that would crack the copyright protection codes when they tried to use those little discs in the early 90s.

Console game piracy existed, but it was super rare until the PS1 era. PS1 kind of fell into the same timeframe that cd burners started becoming more common in the household, especially as the millennium approached. Once those mod chips showed up, it was a piracy explosion. PS2 onwards was a little harder to crack, so it wasn't as popular as PS1 piracy.

When the world started commonly getting online in the late 90s, that's when the ROMs and the emulation scene started appearing. I think I discovered emulation sometime in 1997. It has been around for a little bit, but was just becoming a bit more widespread at that time.

in reply to SilentStriker

Games and software for PC where commonly cracked and shared among my friends and I back in those days. We started a 8 person Quake II clan with one legit copy of the game.

It wasn't common at all for consoles outside of emulation which wasn't as polished or ubiquitous as it is now. I remember spending hours trying to get a Super Nintendo emulator to run a Chrono Trigger rom correctly. We heard about custom mod chips for Playstation that you let you play Japanese games and copied games but we thought it was elite hacker shit and never bothered.

in reply to SilentStriker

For my Spectrum I didn't really need to. Magazines gave away several free full games every month on the covertape, and most games were like £2.99.

For my Amiga, fuck yeah I pirated everything because the games were £25 a pop and fuck that when you're 14 years old and you have a mate who can copy you anything for 50p a disk.

Since becoming an adult, with a job, I just buy games. I've got much more money than energy and time, so I'm a lot pickier about what I play.