How common was video game piracy in the 90s?
This is during the era when the N64, PS1, SNES, Dreamcast or Sega Genesis were popular. Games back then were released physically via disc or cartridge, meaning distributors or publishers would've implemented anti-piracy (like Lenslok) measures onto physical copies but some knew how to tamper with anti-piracy if they have a computer using other sources of capturing data (floppy disks).
Also, games at the time were 'simple' to torrent but with a catch (dial up was still a thing at the time meaning downloads could take a while if you have a PC). Discs were more straight forward than "torrenting" cartridges (unless you have connections with the manufacturer on smuggling circuit boards). Like with movies, games that came on discs were "torrented" through CDs by using a PC.
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Sarah Brown
in reply to SilentStriker • •@SilentStriker I was one of the Gen X “computer babies”
About 95% of the stuff I had was pirated throughout the 80s and 90s.
It was common as hell.
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Davel23
in reply to Sarah Brown • • •Jeena
in reply to SilentStriker • • •As a child in the 90ies I did not know you could buy games, the only way I knew was to copy it from a friend.
Later my cousin traveled to Poland where he bought pirated floppy disks, this is how I realized that you could somehow pay to get access to many new games.
Tolookah
in reply to Jeena • • •AnchoriteMagus
in reply to SilentStriker • • •kbal
in reply to SilentStriker • • •JohnnyCanuck
in reply to kbal • • •Shadow
in reply to SilentStriker • • •For pc, very. I spent hours downloading rips of games off a BBS. One of the few games I bought was duke nukem 3d and that's just because I wanted the build level editor that I couldn't find a download of.
For consoles, less so. I had a pirated "100 in 1" nes cart of from China but all the games were crap. Cartridge copying wasn't a thing.
I vaguely remember a n64 device that could load cartridge images off a zip drive or something. Nobody had one though.
Piracy became bigger again when the ps1 mod chip came out and we had brand new cd burners. Dreamcast too.
14th_cylon
in reply to SilentStriker • • •quite common. i vividly remember friend doing careful calculations whether to buy double or quatro speed cd rom burner and whether he will be able to make up for that big price difference with a number of cds he can burn and distribute among his friends...
before that when it was floppy disks, it was even simpler, because any floppy mechanic was able to both read and write. some of them had some clever anti piracy features though, like asking you "what is the fifth word on page 27 of the manual?" 😆
that is for pc, i have no idea about consoles.
zabadoh
in reply to SilentStriker • • •Those were the days!
NES and SNES games fit on a 3.5" floppy disk, and there were piratey disk drive peripherals that you could insert into the cartridge slots on those systems. The peripheral had a cartridge slot on top, so you inserted the cartridge, copied the game to floppy, or floppies, and gave those to your friends, as they gave you their copies. You could rent game cartridges from video stores.
PS1 games you just installed a modchip and then you could play CD-R copies of game disks
PS2 they had the flip top cases, and "magic disc" that was a special disk printed with the "official authentication code" but then ran a program to stop the drive, allowing you to lift up the lid, then press a button to load whatever game was on the CD-R/DVD-R copy.
For PC Games there was the mighty GameCopyWorld that allowed you to patch games to bypass CD/DVD disc checks. If you had the right tools, you could make your own virtual CD, bypassing the risk of viruses from rando downloading.
Even before that, people could write fully working games by hand, and sharewa
... Show more...Those were the days!
NES and SNES games fit on a 3.5" floppy disk, and there were piratey disk drive peripherals that you could insert into the cartridge slots on those systems. The peripheral had a cartridge slot on top, so you inserted the cartridge, copied the game to floppy, or floppies, and gave those to your friends, as they gave you their copies. You could rent game cartridges from video stores.
PS1 games you just installed a modchip and then you could play CD-R copies of game disks
PS2 they had the flip top cases, and "magic disc" that was a special disk printed with the "official authentication code" but then ran a program to stop the drive, allowing you to lift up the lid, then press a button to load whatever game was on the CD-R/DVD-R copy.
For PC Games there was the mighty GameCopyWorld that allowed you to patch games to bypass CD/DVD disc checks. If you had the right tools, you could make your own virtual CD, bypassing the risk of viruses from rando downloading.
Even before that, people could write fully working games by hand, and shareware was fully functional before it all became crippleware or nagware.
These days, you can't play tic-tac-toe without the game connecting to a server, and forcing you to log in after watching 30 minutes of ads, and that's after you've paid your monthly subscription fee.
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DdCno1
in reply to zabadoh • • •GameCopyWorld is still around today and still being updated. Looks the same as it did decades ago.
My go-to method was to create a disc image of games from the local library and then use either DaemonTools' copy protection emulation feature or a crack from that site. They had and still have a really good selection of the latest titles (nothing 18+ though, the equivalent of the American M-rating), although it's almost entirely console games now due to mandatory online activation with most PC games.
zabadoh
in reply to DdCno1 • • •DdCno1
in reply to zabadoh • • •hendrik
in reply to SilentStriker • • •To give some perspective: BitTorrent was released in 2001. So in the 90s, you'd be looking at some precursor to that. And the first CD recorder to cost less than $1000 was sold in 1995. Before that, they'd cost something like a car.
We definitely shared and copied a lot of floppy disks back then. And music on tapes.
007Ace
in reply to hendrik • • •When I started, I was downloading mp3s and recording them on to cassettes. Use what you have.
As for console games, there were DOS based SNES NES and geneses emulators for those who didn't have the hardware.
Pj64 was emulating Nintendo64 titles while the console was still releasing titles.
Napster, limewire bearshare, winmx DC++ were all around before bit torrent was used for downloads.
Hooked up the family computer to the tv using a video card with s video output and impressed the whole family!
DdCno1
in reply to 007Ace • • •I think the first time I tried N64 emulation must have been in late 2002. There were indeed still games released for this system at the time, although not many. Tony Hawk's Pro Skater 3 (ported to the console in 2002) was one of the last big games for it. Fun fact: The PC version at lowest settings looks almost identical to the N64 port.
Early N64 emulation was spotty, but the fact that it worked at all absolutely blew my mind, especially since I was just in the process of switching from N64 to PC as my main gaming platform. Super Mario 64 was one of the first titles to be properly playable with next to no issues, but outside of that game, it was a bit of a gamble and remained so for years. Performance could vary wildly, glitches were very common (some titles remained unplayable until surprisingly recently, like the excellent voxel-based Command and Conquer port for the system) and the plugin system proved to be a nightmare, as it fractured development resources.
Almacca
in reply to SilentStriker • • •HeadfullofSoup
in reply to SilentStriker • • •BucketBong
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kanera
in reply to BucketBong • • •BucketBong
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in reply to BucketBong • • •dou9m
in reply to SilentStriker • • •PiraHxCx
in reply to SilentStriker • • •PiraHxCx
in reply to PiraHxCx • • •I guess this kind of contraband would be harder in first world countries, but third world countries are a huge market for piracy simply because a large portion of the population can't pay for original stuff.
Mordikan
in reply to SilentStriker • • •I remember the IRC channels where you would interact with channel bots to have them list what they had available. You'd make a selection, possibly end up in a queue, and then start downloading at 56k.
Honestly, none of it felt like or was treated as piracy. You were just sharing games (a physical thing you lent your friend). Even the game manual anti-piracy stuff was just treated like something you needed to work around. Your friends would just write down a few examples (like pg 43, line 26, word 12 = "punisher") and just retry until that question was asked.
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OldQWERTYbastard
in reply to Mordikan • • •RedSnt ♾️🦋♂️👓🖥️
in reply to OldQWERTYbastard • • •xdcc.eu | The biggest XDCC Search Engine
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in reply to SilentStriker • • •Bible Games - Angry Video Game Nerd (AVGN)
Cinemassacre (YouTube)MadPsyentist
in reply to SilentStriker • • •youtu.be/up863eQKGUI
Don't Copy That Floppy (Official Video - Digitally Remastered)
AntiSoftwarePirates (YouTube)_cnt0
in reply to MadPsyentist • • •tacosanonymous
in reply to SilentStriker • • •uuj8za
in reply to SilentStriker • • •RedSnt ♾️🦋♂️👓🖥️
in reply to SilentStriker • • •My uncle was an electrical engineer back in the day and our family would get hand-me-down PC's, and every DOS game I ever played as a kid was pirated. I'm guessing my uncle would get them on BBS or something it's that far back. I was 10 in 1993, and I remember struggling with Leisure Suit Larry (which, because one needed to type in English taught me a great deal! Including the "prove-you're-an-adult quiz" to even get into it). I also remember thinking how easy Civilization 1 was but it turns out I was playing with a "trainer" the whole time and could just pump out units at near 0 cost 😄. But as a kid I didn't know any better.
... Show more...In 1996 I bought my own PC, AMD K2 200mhz, 3 GB HDD and who knows how many ram, but only a measly Matrox 2D card to begin with, and yep, even then a lot of the games were pirated, and a few years later, probably 1998 I got my first CD-rom drive which just made piracy even easier. A friend from school had a dad who would get pirated games, almost like it was linux distributions. Most of these CD-rom's would be repackaged games without cutscenes but
My uncle was an electrical engineer back in the day and our family would get hand-me-down PC's, and every DOS game I ever played as a kid was pirated. I'm guessing my uncle would get them on BBS or something it's that far back. I was 10 in 1993, and I remember struggling with Leisure Suit Larry (which, because one needed to type in English taught me a great deal! Including the "prove-you're-an-adult quiz" to even get into it). I also remember thinking how easy Civilization 1 was but it turns out I was playing with a "trainer" the whole time and could just pump out units at near 0 cost 😄. But as a kid I didn't know any better.
In 1996 I bought my own PC, AMD K2 200mhz, 3 GB HDD and who knows how many ram, but only a measly Matrox 2D card to begin with, and yep, even then a lot of the games were pirated, and a few years later, probably 1998 I got my first CD-rom drive which just made piracy even easier. A friend from school had a dad who would get pirated games, almost like it was linux distributions. Most of these CD-rom's would be repackaged games without cutscenes but with custom installers with music. It's how I got into Blümchen at the peak age of 15.
Then in 1999 I began going to a local computer club which was mostly a way to play LAN games with friends and share pirated stuff and use a faster dedicated internet connection. Oh and lots of LAN parties were if course had from around 1998 and onwards into the mid 00s, which is how I was introduced to anime like Rurouni Kenshin (aka Samurai X for y'all yanks (why?!)). And then home internet got good enough that one could pirate at home and LAN's began falling off after the mid-00s.
As for consoles, I never pirated. I went from Sega Master System to Sega Game Gear (gifted to my brother and I from a German family that my parents were friends with) to Sony Playstation. And funnily enough I never played any pirated games on any of these consoles, but that's also why I stuck with PC from there on afterwards, with the exception of a PS3 in 2011 which I never really played on..
Blümchen - Herz an Herz (Official Video)
Blümchen / Jasmin Wagner (YouTube)P03 Locke
in reply to SilentStriker • • •There was a pirate scene even in the 80s, during the 8-bit computer era. Transferring games to floppy from a 300 baud modem.
Parents had a good friend of theirs that gave us a ton of games every time he visited. Most of them were game selection startup menus, because the uploaders wanted to use up all of the space on the floppy, so they crammed it up with 6-8 games each. You can still find these disk copies on certain C64/ATARI XL game torrents.
All the while SPA was still pushing anti-piracy commercials on PBS channels. "Don't copy that floppy" was always their silly tagline.
And yea, once Napster turned into a household name, piracy was mainstream.
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MalReynolds
in reply to P03 Locke • • •Mondoshawan
in reply to MalReynolds • • •Sneakers Official Trailer #1 - David Strathairn Movie (1992) HD
Rotten Tomatoes Classic Trailers (YouTube)MalReynolds
in reply to Mondoshawan • • •Good flick, but to be clear sneakernet is just handing over physical media in person.
Never underestimate the bandwidth of a station wagon full of hard disks (or a suitcase full of microSDs on a plane).
Sneakernet - Wikipedia
Contributors to Wikimedia projects (Wikimedia Foundation, Inc.)pastermil
in reply to SilentStriker • • •Back in my days, all my PS1 and PS2 games are pirated. I never have Xbox, but I'm sure they're pirated as well. Basically all CD/DVD based ones are.
I don't think the ROM based cartridges are pirated tho, as they're mask ROM, for which you'd need a semiconductor facility to create.
Cherry
in reply to SilentStriker • • •Anyone remember trying to copy the spectrum games on tapes. Not sure if that counts as piracy.
As the consoles get locked down it is logic video game piracy might spike.
So many people have been happy to pay…pity that wasn’t enough for the corps.
Tollana1234567
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neidu3
in reply to SilentStriker • • •It was reasonably common in the floppy disk era. Some games allowed you to play for a set amount of time, after which it asked you for something external to the game itself. Some examples I remember:
- Dune 2 asked for some units stats that could be found in the games manual
- Day of the Tentacle needed you to complete a battery blueprint sketch in game. The missing info could be found in the manual
- Monkey Island 2 asked for a voodoo recipe. To find the correct measurements, you had to spin two overlaid sheets to align something, which revealed a value.
All of the above could of course be copied and/or guessed, but it did at least introduce some bar of entry.
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LemmyEntertainYou
in reply to SilentStriker • • •Azzu
in reply to SilentStriker • • •For my copy of "The incredible machine" I had a copy protection challenge page in the manual, the game gave you a challenge phrase and you had to enter the proper password. I think different game versions also existed for which you needed a different manual. Goal was to make it harder to just copy the floppy disks, you also had to remember to copy and print the paper, which was an additional hurdle.
Later, I also had lots of burned CDs from friends with games on them.
I'd say the piracy was mostly real life friends sharing their games with each other (which, since everyone knows different people, was quite a big network), which yes, still made it common and quite a problem for publishers.