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@kianryan its been a week or so since I last posted an update on the In The Dark port.

I pivoted away from Basic, to C compiled in CC65. Basics limitations of no scoped variables were becoming painful.

Also the "speed" of generating levels was abysmal.

Got the C version to the point I had the Basic version to tonight.

Need to add input and movement next...

#inthedark #c #C64 #retrogaming

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@goatsarah I have a thoroughly modern development environment. Code is written on Vscode on Linux, compiled there using cc65 which is a c to 6502 cross compiler under Linux which produces a prg file that you can load into Vice (commode emulator) to test.

When it’s finished I’m going to make a .d64 disk image that can be loaded onto my real Commodore 64 via the SD card in the kung fu flash cartridge that I have.