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in reply to Chris Trottier

@Chris Trottier I was working at ARM when the game bot advance was designed. We made the mistake of humiliating their N64. Delayed shit for years.
in reply to Chris Trottier

in reply to Sarah Brown

@Chris Trottier Anyway, the GBA prototype dev board had an awesome version of Mario Kart and I am privileged to be one of the few people who has ever played it.
in reply to Sarah Brown

@Chris Trottier Regardless, this shit was nearly 3 decades ago and I’m still a little bit nervous talking about it.
in reply to Sarah Brown

@goatsarah
I agree with much of the original post.

I worked for the Tramiels at Atari in 1987 and for Bushnell in 1988-1989.

I interviewed at Sega while I worked at Activision, where I was during its takeover.

Sony sent me to an annual ARM Partner Meeting in 2010 while I was designing an ARM-based PlayStation for Brazil. (Long story short: it was too good and they said it would cannibalize sales from more profitable products and they killed it.) My boss had come from Intel, so he had me first evaluate its Atom, which just couldn't cut it.

Good times.

in reply to Sarah Brown

@goatsarah
I think that was the 20th APM. I heard that because it was a big anniversary, it wasn't held at its usual location, which had been described as better and more historic. Still, it was nice to visit Cambridge.
in reply to Sarah Brown

@goatsarah You’re entirely right about this because the GBA had some good 3D titles – yet I always felt they were held back by something I couldn’t put my finger on. And I’m glad you confirmed my suspicions!